package com.mgl.movesprite.game.model;

import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

import com.mgl.movesprite.game.factory.GameObjectFactory;

public class TowerFire extends Tower{

	public TowerFire(float pX, float pY, ITextureRegion pTextureRegion,
			VertexBufferObjectManager pVertexBufferObjectManager,
			GameObjectFactory gameObjectFactory) {
		super(pX, pY, pTextureRegion, pVertexBufferObjectManager, gameObjectFactory);

	}

	@Override
	public void updateTower(float pSecondsElapsed, Level level) {

		
	}

	@Override
	public void initTypeBuildList() {
		// TODO Auto-generated method stub
		
	}
	
	
	

}
